Wednesday, January 22, 2014

Brockette_3d Modeling/animation textures that give it more of a hand-painted quality


Stylizing Animation By Example from Pierre Bénard on Vimeo.


This video is a little bit heavy on the technical jargon and mathematics behind the process but essentially the gist of it is as follows:

"
The 2D hand-drawn style may be making it’s way back to animations soon.
Developers at Pixar have created a renderer that allows the artists to apply textures to individual keyframes in an animation sequence and have it adjust accordingly to the model’s orientation and scale. This allows them to take the smooth, almost-perfect 3D model and render it with imperfections in the crosshatches, outlines, and paint strokes."

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