Thursday, February 20, 2014

Argiroff_Silhouette example



I like this animation because I'm interested in narratives that bring to life new types of beings with distinct personalities. I also appreciate the smoothness of the character transformation from wonky being, to furry creature, to Tasmanian Devil-like monster. The sound effects add a nice touch as well.
At first, I was not sure whether I liked the addition of neon color because it didn't seem to fit the vintage quality of the animation. After watching it a few more times, I feel that the color emphasizes the use of modern technology in a past time, another unique and humorous feature of this animation.  

Tuesday, February 18, 2014

Chen_experiment AE




This time I wanted to play with textures, so I used PS to cut out shapes in cardboard textures. Mostly just seeing what new features I could find on Final Cut and trying to get used to the basic tools. Adding drop shadows helped make it look more 3d/layered, but I had some trouble using anchor points on the clouds to rotate them.I think next I'd want to try to get some sound or music into the videos.

Pedrasa_AE EXPERIMENT



ASCII STORM

A WORK IN PROGRESS

Question : is there a more efficient way to have lots of text characters raining from the sky without copy+pasting a lot of text layers

Rogers_Auraubade (Experimental Animation #2)



This piece was an attempt to manipulate perspective in order to put the viewer into the mind of the main character. It was an extremely fun animation style to attempt, and I will explore this effect further in my future pieces.

Strand_After Effects Experiment



Like the last experiment, I was extremely interested in creating a believable space.  I drew a hallway in Illustrator and tried to make it seem creepy, or at least interesting, by using slight movements and changing opacities.  I'm not sure if it's subtle enough, though.  I tried to make some of the changes abrupt, so that there could be some variation in movement, but now they just seem kind of distracting.  I'm not sure this particular endeavor worked perfectly, but I'd like to keep doing this sort of thing (making interesting spaces out of pretty simple shapes).

Robert_AE experiment02


I made a GIF for the Aftereffects experiment.  Hopefully it plays in this blog post, if not, CLICK THIS LINK.

I first drew this character in Photoshop, and then imported it into Aftereffects.  She is made using just rotation and position key frames (no puppet tool).  I had fun making her, but I have a hard time visualizing how to make actual moving characters (as in, a full animation like you see on Youtube), and not just standing forms, like my experiment.

Brockette_Experiment 1/2


Movement from Casey Brockette on Vimeo.

Here is my After Effects movement experiment. I thought it could be interesting to take very flat images like 19th century illustrations/engravings and make them kinetic using After Effects. I thought the process would be relatively simple, and while it was it was still very time consuming. I ended up with somewhere around 70 different layers from a photoshop file of just snowflakes and couldn't figure out a better way to do motion paths for them except one by one. I'm hoping that there is a simpler way to achieve this effect of each image having its own path.





This gif is what I decided to do for my first experiment, the fact that it's motion based again is just a coincidence. I've always appreciated the subtlety of cinemagraphs and and I wanted to figure out how to do it for myself. Finding a tutorial online was relatively simple, but discerning the directions was a completely different matter. After finishing it I realize I should have kept more movement frames so the gif would be longer and not as sporadic as it appears now. I also had trouble figuring out the vector mask, but eventually through trial and error along with random happen stance I got it to work correctly.